| Hurricane Cronesmoon ( @ 2008-03-03 07:45:00 |
| Entry tags: | wow |
Saturday Night WoW
My mains are both seventy, have tried the two dailies available w/out complicated group activities or secret knowledge, and will keep doing the daily cooking till they have all the recipes. ("Fires Over Skettis" is a tedious and time-consuming way to earn a few gold, pointless as far as I can see if you don't want rep so you can get the exotic flying mount.)
My beloved Horde hunter will keep farming things for his guildies, but probably won't do much more than that; and my Alliance 'lock may specialize her alchemy (choosing the only specialization that doesn't require group activities), but has no one to play with or support so isn't much interesting anymore. I had imagined I would complete quests after 70, but every time I look at their quest logs I suffer ennui.
However, the Saturday night instancing group is still good fun. We're nearing forty, we're inept and ill-assorted (we have neither tank nor healing priest, making do for the former with hunters' pets and the latter with a holy paladin), and we're having lots of fun. One hunter doesn't know how to call back her pet, the priest thinks of healing as something to be done after the battle, both she and the mage like to be exactly in the thick of things and tend to wander into neighboring rooms just to see what's there (even if what's there is forty mobs...). Sometimes, as you may imagine, we wipe. But we're persistent, and we're learning to do teamwork.
I think at higher levels we will seriously, deeply regret having no tank, but none of us has the temperament for the job. It's too complicated for me, frinstance, and I'm probably the most "serious" player we have. I am in awe of a good tank, but when I've tried warriors, even at the lower levels I couldn't figure out where to put all those abilities, what to do about stances and stomps and battle shouts, etc. Which is silly as the 'lock and the hunter are not exactly uncomplicated, but for me they're more intuitive. Plus they both have their own built-in tank so don't have to do everything right in the mob's face. I don't like in-your-face fighting.
I find I do, however, rather like healing. I wish I'd been the one to roll a priest when we first started this group. I had no idea what a pally could do, and tried it on a lark. At our mid-teens I rerolled a druid because we so clearly needed a tank and I couldn't get the hang of tanking as pally, but it didn't take long before I realized our priest wasn't interested in healing, so we needed a healer even more than we needed a tank. The pally seemed the better bet for main-healing, so I went back to him, began speccing him holy, and am learning to like him quite a lot, though again it's a pretty complicated class and I'm not sure I'll ever be what you'd call good at playing it. Still, healing is relatively uncomplicated and I like that he wears enough armor that he can survive (and even defend himself pretty well) when the healing draws aggro.
I doubt he'll be able to handle the healing at higher levels, but I don't know how far we'll get, anyway, w/out a tank. Whatever, it's fun for now. And I'm glad I don't have to explain that to the earnest, dedicated WoW players* who either can't understand playing for fun, or can't imagine finding fun in casual Saturday night street games when you could be in serious training for the national tournament (so to speak -- and for which I've doubtless used the wrong terms as I'm not a team-sport aficionado).
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*By which I do not mean people who are merely good at it, or experienced, or both; I mean those who mistake it for life.